This strategy aims first to build two cities before attempting to build roads or settlements. Players who like this strategy look for rich placements on ore and wheat and don't worry much about brick and wood. They collect lots of development cards and a typical winning combination will involve 3 cities, 2 victory point cards and largest army. Road building is most often done with the appropriate development card. Good when at least one of the following is true: - board is ore-rich - you monopolize ore i.
Do: - everything you can to get your first city. It is possible to win with 2 cities, largest army and 4 victory point cards, but you'd have to play well and get very lucky. Get those cities out. Your strategy relies on you having the cities, and the best way to do that is slow down the supply of ore to other players to a trickle. This strategy focuses on development cards , building other things only as an aside when development and resource cards dictate it. They'll usually end up with the Largest Army card and the lion's share of the victory point cards, and generally make a fabulous nuisance of themselves.
Good when the following are true: - your starting position gives you an even supply of wheat, ore and sheep - you enjoy playing in a style that really messes with your opponents - everyone else is going for another strategy.
Do: - keep your options open. This strategy and the Commander are only subtly different, and if you have 3 ore, 2 wheat and 2 sheep early, you might just want to build that city instead of buying two development cards.
This strategy aims to collect more resources than anyone else , and use the sheer weight of production volume to overwhelm your competitors. It makes no special attempt at either Longest Road or Largest Army until a powerful engine based on points of cities and settlements is in place, at which point resources are rolling in at a furious pace and you coast to victory.
However, it is likely the more focused strategies will shut you out of both of the bonus cards unless you are really crushing them with production, and it will be impossible for your opponents to ignore your wealth and you'll get hit with the robber a lot. Another problem with this strategy is often balance - in the end game you may be getting tons of cards, but if they're not combining well with each other you'll be left trading with the bank very inefficiently.
It's hard to win as Producer without getting a least one good port. Good when the following are true: - your starting position gives you a good range of resources with high probability - you have options for building good settlements - you have a useful port available to you - everyone else is going for another strategy.
Do: - start road, settlement, road, settlement. One of the settlements should be a port, ideally These 4 settlements will be your engine of production. Upgrade to cities before building settlements IF your settlement locations are secure. This strategy focuses on sprawling across the board, building a long road and settlements along it. Players who like this strategy look for lots of wood and brick in their initial placements. A typical winning combination will involve 2 cities, 4 settlements and longest road.
Do: - build settlements along your road. Nothing worse than having the longest road as the lynch pin of your strategy, only to have someone build a settlement in the middle of it! This is the weakest and most set-up dependent strategy but can lead to glorious victory on the right board. Basically, you throw all thoughts of balance out the window and gamble on a single resource for which you also have the matching port.
Any time I've seen a pure port strategy of this type win has been for sheep, because the other resources are valued more highly and you won't be able to sweep them all up in the same way. Also, who's going to rob you when they know they'll just get a sheep? Amongst the people I game with, this strategy is known as "The Queen of Sheep", the title self-awarded to the person who first pulled this off. Do: - haplessly try to trade sheep all the time " Someone must have wood for my sheep!
Your opponents might actually fall for it occasionally especially if you've done a good job of monopolizing sheep , and when they don't, grumble loudly about how unreasonable they are and trade away quietly at with your port. Obviously, you will never have to trade unfavorably, because you can always use your port.
You want more sheep so cities are a good idea. If you have to trade for more than one or two resources you're probably going to lose. It very much depends on the board and on how your opponents are playing.
The figure above sums the cards needed in the following example situations:. Commander : buys 6 development cards to get Largest Army and a victory point, builds 2 roads, 2 settlements and 3 cities. Developer : buys 12 development cards to get Largest Army and 2 victory points, builds 1 settlement and 3 cities. Producer : builds 6 roads, 4 settlements and 4 cities. Explorer : builds 10 roads to get Longest Road, 4 settlements, and 2 cities.
Queen of Sheep : replaces all ore needs with sheep, plays Commander, buys 6 development cards to get Largest Army and a victory point, builds 2 roads, 2 settlements and 3 cities.
Commander is unquestionably strong, but what if the board is ore-poor? Or someone else is playing Developer and locks up Largest Army? Or the ore-rich spots are taken before you get to place your settlement s?
Or the Producer gets the Longest Road? Or the Explorer grabs all the lucrative spots? Or the highest probability tiles are sheep? Better have a back-up plan for when your opportunities don't match your favorite strategy Note that Producer needs a lot of resources but they also collect the most, so it's more competitive than it looks.
It's fair to say that Queen of Sheep is uncompetitive except when no one else has much ore. If you play against the Catan AI I only have experience with the iOS app, but I suspect it is similar on other platforms on the hardest level, games often finish with the development cards sold out. If this never happens in your games, you're probably playing a relatively friendly style of game and no one is playing Developer. Try it! Your overall strategy will dictate what your goals are, but there are some more general things you can be looking to do:.
The ports are more valuable than they may appear, because with one you can always build something with any hand of 8 cards or more. This is critical to dodge the robber and to stay productive. Card tracking will allow you to target the robber most effectively.
If you need wood for a road and sheep for a settlement, trade for both before placing the road - your opponents may be less inclined to trade you that sheep when they see where you're going to put the settlement! Chances are, you're doing so for a resource you're finding hard to get and therefore other players will know they can disproportionately hurt you with the robber if they steal it.
Lock up that port that's critical to your strategy early. Nothing more infuriating than having an opponent beat you to it.
You can then pick up the other spot at your leisure while their plans are badly damaged. Trading between players slows a lot in the endgame, and clear leaders will be blacklisted entirely. Buy something! Story chapters and side-missions The central story in Knights of Ages is one of hired mercenaries, trying to survive and thrive in the midst of squabbling kingdoms and roads plagued by highwaymen.
Merchant side-missions are good for gaining silver, whilst urgent side-missions are good for other resources. They will grow old, weaken and eventually retire. There are two main ways to add characters to your army of mercenaries: by recruiting the descendants of existing team members keeping it in the family, mafioso-style , and by headhunting fresh talent in the Tavern. For the first method, you must enlist children before they reach 15 years old.
In both cases, you can determine their potential as fighters by their character attributes, bloodline, age and traits. Eliminate tearing and stutters by enabling High FPS as supported by the game.
Be always ready to respond immediately in a heavy combat. Switch to a better gaming experience with 'Repeated Tap' on BlueStacks. Either press and hold an assigned key to tap continuously or just tap once to execute the tap specific number of times.
Complete Google sign-in to access the Play Store, or do it later. Say goodbye to the greedy wireless carriers of the world when you change the game with the free BliueStacks 3 app for PC and Mac. BlueStacks eliminates the hassles of those other Android emulator systems by enabling your computer to install and run any Android app right from your hard drive. Talk to your friends, make calls, and play the hottest video game titles from your PC and Mac with BlueStacks 4.
With BlueStacks 5, you can get started on a PC that fulfills the following requirements. Up to date graphics drivers from Microsoft or the chipset vendor.
That code of honour may be lost on some people today, but its ever present in video games. Fighting for the favour of your lady, whilst you gallantly ride your trusty steed into battle. Well, look no further as we have a list of the Best Knight games to play on PC in So remove your helm, unbuckle your armour and get comfy as we dive right into our list. Chivalry: Medieval Warfare is an online first person game that takes you back to the medieval days of old.
Siege castles and raid villages online with friends in skill based combat and choose from over 50 weapons as you do so.
Lush environments and daunting forts surround you in this tense PvP arena.
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